Set your Thrustmaster Control Panel settings. These are my Thrustmaster Control Panel gain settings:Īuto-center settings = by the game (recommended) Thus, if you want stronger or weaker forces, use your Thrustmaster Control Panel program to control this! Do NOT change the in-game settings to achieve this! It is also highly dynamic which means that a single tiny tweak of a crucial parameter (like tire force / master scale multiplier, spindle arm angle or the ratio of Fx, Fy, Fz and Mz) will alter the system. Why? Because the FFB system in pCars is extremely flexible and thus complex. Feedback that is provided without following every single point to the letter will be useless and thus ignored. NOTE: You must follow these instructions TO THE LETTER or the experience will be different to mine. I would love it if you Thrustmaster TX and T300 owners would try these settings. So I finally had some time to play the game and I've spent the whole day experimenting with a new way to squeeze the massive FFB dynamic range into a range that our consumer wheels can tolerate while getting as much information as possible from the FFB (meaning: no hard clipping). You can go as low as 0.05 until you lose the benefit of the Relative Adjust processing block. It is possible that my value of 0.3 is still too large so if any of you guys are suffering from these spikes then try a lower setting. Update4!: Brandon Wright noticed quite a bit of spikes and odd behavior which seems to be related to the Relative Adjust Bleed parameter. Everything in this thread is about Force Feedback, not about vehicle setups! Arm Angle can be found in the car garage menu, under the Force Feedback Tab (it's the middle tab, between Vehicle and Summary tabs), the last option on the first page is called Arm Angle. It is NOT the same as Steering Ratio, which is a VEHICLE SETUP parameter. UPDATE3!: There seems to be some confusion about Steering Arm Angle and what it is. T500 is confirmed as working pretty well, Fanatec GT2/GT3RS v2 also confirmed as working better than defaults and one Fanatec CSW v2 also happy. UPDATE2!: More and more people with other wheel brands have tried the settings and it's starting to look as if these may work for quite a few wheels. I tried out these settings and it was good, but seems to be really heavy on the wheel, which kinda makes the ffb feel one-dimensional, and I know Raceroom is (or at least was) capable of better.UPDATE! I changed Relative Adjust Bleed to 0.3 instead of 0.45 (which could cause some oddities) I don't even know how it works in this game. Or how turning down rack forces is supposed to give more feel from the tires and vice versa, but with a lower rack force the feedback is just muddy and just doesn't give any good feeling. I end up playing with it a bit, fiddling, and giving up.Īnyone have a decent setting I can use for R3E's FFB on the TMX? Doesn't have to be perfect, but a good starting point would be nice and I can tune from there, but the settings are confusing as hell.įor example, turning up Damper works to a certain percent, but if you crank it to 100% it actually makes the wheel super light. Ever since an update back in June I haven't played much R3E because initially when I got it the FFB seemed perfect out of the box on my TMX pro, but an update seems to have changed the FFB and I'm just not getting a good feel from it.
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